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Software Engineer

  • Architect, design, and engineer interactive projection-mapped prototypes for augmented reality applications using off-the-shelf authoring tools combined with custom code.
  • Turn high-level concepts and designs into working augmented reality prototypes.
  • Independently research algorithms, libraries, and third party tools necessary to build prototypes.
  • Rapidly iterate given engineering, design, and product feedback.
  • Contribute to software architectural decisions for an augmented reality platform.
  • At least five years experience in building projection mapping or augmented reality software applications.
  • Experience with Unity3D real-time graphical authoring environments and other related tools.
  • Computer graphics, augmented reality, and computer vision coding experience in real-world applications.
  • Experience with interactive music, art, or entertainment applications.
  • Bachelor's degree or equivalent in Computer Science.
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