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Software Engineer, 3D Graphics (8796569)

  •  Partner closely with the engineering and design teams to define and develop content in Unreal Engine 4 (UE4).
  • Collaborate with other researchers and engineers across machine perception and sensing teams at Facebook to evaluate and advance state-of-the-art AR/VR systems.
  • Work with the team to help design, setup, and run practical experiments related to large scale long-duration sensing and machine reasoning

Minimum Qualifications

* 4+ years in C++ programming with strong coding and debugging skills.

* 2+ years engineer experience working with Unreal Engine 4 on both level design and engine/game programming.

* In-depth knowledge of modern real-time rendering pipeline and GPU programming (DirectX, OpenGL, CUDA)

* Experience building real world system, including design, coding (C++) and evaluation (C++/Python)

* Interpersonal experience: cross-group and cross-culture collaboration


Preferred Qualifications:

* Experience with deploying solutions to cloud (AWS/Azure) and managing distributed compute jobs.

* Experience in cross platform graphics programming on both Linux and Windows.

* Experience in Computer Vision and/or 3D geometry.

* Knowledge of offline rendering with ray tracing

BS in Computer Science/Computer Engineering or similar
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